WebStat weights are just numbers which tell you how potent every stat is in relation to each other at a specific gear level. The higher the number, the better it is for you in terms of damage or healing. A stat with a weight of 0.2 is twice as good as one with 0.1.
5.0 Stat Intervals : r/ffxiv - reddit
WebStat weights are as follows: Your own tears > Wep damage > Int > DH + SS > Det + Crit 7 level 2 VitalSuit · 4 yr. ago Tarra Netsky on Behemoth BLM main here, this checks out. 1 level 1 [deleted] · 4 yr. ago Generally the idea is SS to taste, then a fairly balanced spread between the others, which usually results in DH > Crit/Det. 3 level 1 What are the thaumaturge or black mage stat weights? INT > Critical Chance > Determination > PIE > Spell Speed > VIT *These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good THM & BLM build. See more What stats should I add as a thaumaturge or black mage? INT > PIE > VIT Since this is where people may mess up the most, I’ll … See more What are good secondary stats for thaumaturge or black mage, and why? Critical Chance > Determination > Skill Speed While you can’t allocate this directly, these will be heavily considered when picking gear … See more This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher … See more choesette yahoo.com
BiS stat weights and accuracy caps? : ffxiv - reddit.com
WebFormulae Critical Hit Rate: p (CRIT) = ⌊ 200 × ( CRIT - Level Lv, SUB)/ Level Lv, DIV + 50 ⌋ / 10 Critical Hit Strength: f (CRIT) = 1400 + ⌊ 200 × ( CRIT - Level Lv, SUB)/ Level Lv, … WebBLM Potency Formula WIP: (potency/100) * (WD*0.0403757+1) * (INT*0.1122727-1.9037031) * (DET*0.0001331+1) * 1.3 SS Formula: 2.51 - ( (SS - 354) / 2641) If it's a 3s cast, then you'll use 3.01 as your starting point. Always add the 0.1. DoT SS Potency Formula (I need to work on it a tiny bit more): ( (SS-354)/7722+1 WebThen the stat weight depends on how much base INT you're assuming. For instance, if you assume you already have 215 added Crit (10% rate), it'd take around 75 Crit to increase your damage by 1% from that point. If you have 1050 Int, it takes 10.5 Int to increase your damage by 1%, so using those assumed numbers, the Crit weight would be 0.140. choe shoe