WebOnPointerClick in child's script is not triggered when there exists a OnPointerDown in parent's script - Unity Answers public class BackEvent : MonoBehaviour, IPointerClickHandler, IPointerDownHandler { public void OnPointerClick(PointerEventData eventData) { SceneManager.LoadScene("Menu"); } public void … WebNov 11, 2024 · using UnityEngine.EventSystems; public class ClassName: MonoBehaviour, IPointerClickHandler { public void OnPointerClick ( PointerEventData ped){ //whatever happens on click } } But i personally had no success with the click event even with all of the above perfect and working. I would rather use the pointerUp and/or pointerDown events …
How would I detect a right click with an event trigger? - Unity
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Unity - Manual: Pointer events
WebMay 17, 2024 · Articles; Unity Projects #1 Draggable Behavior Pointer Events. Friday, May 17, 2024. In this article we will do a little setup and then spend the majority of time focusing on dealing with user input, in our case both pointer up and pointer down, as it relates to our draggable behavior. WebNov 18, 2024 · public class InputHandler : MonoBehaviour, IDragHandler { public void OnDrag (PointerEventData eventData) { // this gets logged after about 500 milliseconds Debug.Log ("mouse dragged"); } } I've attached this script on the same image element that I want to move along with the drag. WebMay 26, 2016 · 1 Answer Sorted by: 7 PointerEnter and PointerExit for Unity UI: Include using UnityEngine.EventSystems; at the top. Implement the PointerEnter and PointerExit interface. Attach the Script to the Canvas of the UI. PointerEnter and PointerExit for 3D Object/Model: Include using UnityEngine.EventSystems; at the top. christmas breakfast buffet gif